Working with simple household tools, kids can follow the step-by-step photographic instructions to exercise their design smarts, expand their 3-D thinking, and learn the basics of physics and engineering with activities that have real-life applications. Cardboard is everywhere! For creative kids aged 9 to 14, it’s the perfect eco-friendly building material, and Cardboard Box Engineering is the perfect guide to get them started on inventive tinkering. A working kaleidoscope, a marble roller coaster, a robotic hand, and a wind-powered tractor with cardboard gears are just some of the ingenious projects developed by Jonathan Adolph, author of the best-selling Mason Jar Science.
The introduction provides material suggestions, such as types of glue and the pros and cons of the various types of cardboard. Six chapters highlight projects that include robotics and animatronics, audio and optical engineering, aeronautics and nautical engineering, mechanical engineering, and harnessing energy. Each chapter contains three to six different activities. The “Test and Tinker” text encourages redesign and emphasizes that the first time making a project might not be successful, but youngsters should reassess and try to problem-solve. STEAM activities, such as the ones featured throughout the text, foster creativity, problem-solving, and teach the value of repurposing items.